You may have to get the bouncer (loitering temple patron) for the Brooding Knight before the thief catching quest.If you annoy the stranger on Glythe Road, you won't be able to complete the quest to make him leave later.This is not a big deal, since you can get the same information from the militia at night. If you talk to the boy in Glythe when his father is in the house, you will lose the opportunity to have him tell you about the path behind the graveyard. After talking peacefully with Glyd (in Glythe Valley), you must escape out of the conversation to avoid saying something to provoke him.Under the Prayer House, the final door only opens if all the other doors on the level are shut.If you want to do the quest for the grumbling bloodsailor, make sure you end your first conversation with him by agreeing to find him a teacher.Then talk to the old guy in the nearby house about her (presuming you have completed his quest to retrieve his key, when he was standing near the billboard). Starting the midwife quest: Talk to Lorisa (the midwife), and get shot down.The "Art of War" quest: Try the door (toward the northeast in the Temple of Tyr) then you can ask the Loitering Temple Visitor to sing.Things that were not quite intuitive enough: It's a good idea to draw a map of the world as you go. Then play through a second time, leaning on the hints and spoilers to help you see all the stuff you missed the first time. (It is a grand game!) Don't worry about trying to complete every quest the first time through it just won't happen. If you're a completist, you may wish to play the game at least twice: Once using minimal hints, to get the enjoyment of exploring it for yourself. Where the hell is some adamantine?" Then, if the hints were insufficient, open up this document and hit -F to search it for "midwife" or "adamantine" or whatever. I recommend waiting until (for example) you're asking yourself, "How the hell do I start the midwife quest?" Or, "The hints say I need adamantine. Not only is it full of spoilers, it will be boring. Once you've done that and gotten stuck, consult the Hints before these lists.Īlso, please don't just read through this document. You need to go everywhere, investigate everyone and everything, and follow as many conversational branches as possible. (The author of this document, Joe Levy, has no affiliation with Zoltán Gonda.)ĭo not use this as a walkthrough. But that kind of game can be frustratingly difficult, hence this document. It plays like an old-fashioned Sierra game, which is why I like it. "Tortured Hearts" is a module written by Zoltán Gonda for Neverwinter Nights. Quest Hints | Bottles | Quest Items | Debug Mode Tortured Hearts spoilers Spoilers for Tortured Hearts
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